This is my personal dev blog where I post what I learn and sometimes, my models
Just learning bout poses for my upcoming animation. Gonna use Kinect and MotionBuilder :D
So the concept of the idea is not a very original one, but what you’re supposed to do it get from one point to another using 3D pipes. Pretty simple idea, but I want to take the game a little higher above being a game where you add a limited amount of piping and call it good; I want to the game to be cimematically amazing with the best graphics Unity3D can offer.

A level screenshot (Sewer Themed)
With over 15+ animated parts at your disposal in sandbox mode, where you can create so much piping your computer fries, you can have hours of fun, or try to complete objectives using only a certain amount of pipes each level.
Rotate, drag, and test your way through tons of levels and different themes, only on PC. Release date is “Soon”
*Please Read
There has been a turbo failure, and the model can not be edited anymore or turbo smoothed because 3Ds max crashed while saving and corrupted the whole model.
Got the first test build of my new game Danger Skies done! If you want to see what the game will be like feel free to download it. I will not be taking comments or feedback on this version
Not really a render but more of a test to see how well low poly works in Keyshot, Conclusion… it does not
Reblogged from penaz
“Finding Nemo,” from storyboard to final frame.
(Source: disneypixar)